I'm a graphics programmer and software engineer based in Vancouver, BC. BCIT graduate with a BSc in Applied Computer Science (Games Development, GPA 88%) and a CST Diploma in Predictive Analytics (GPA 86%).
From September 2024 to March 2026 I worked at Huawei Technologies Canada building an automated shader optimization platform that delivered a 5.5% GPU performance gain and 12% reduction in per-frame instruction segments at 0.999 SSIM — shipped live in Honkai: Star Rail.
I'm currently developing Going Down, a first-person psychological horror puzzle game in UE5, and looking for my next role in graphics programming or game development.